Moneyball, UPS Delivery, and the Magic of Better

This article was previously published in October 2011. I am moving past blog archives to this site. Recently I watched the movie Moneyball, and thought about what it might mean for quantitatively-minded people. (Note: For the purpose of simplicity, I’ll temporarily pair together quantitatively-minded and operations research, although not everyone in one group would claim…

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My Personal Debt to John Nash

Why did I even take Economics as a freshman engineering major at Youngstown State? It was a sort of happy accident, but there I was, surrounded by business majors, in Microeconomics*. I remember that the first textbook chapter tried to summarize many key concepts of Economics, doing its best to sell the field to often…

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Technology in the Classroom: Blessing or Bane?

Originally published May 1, 2012.  After about a year or two of teaching at the Saunders College of Business, I decided to make a new rule for my class. I banned personal technology (cell phones, tablets, and computers) from my classroom except during approved groupwork sessions. I’ve been in some excellent discussions about this, and wanted…

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Are Web 2.0 and Internet Interaction Becoming Obsolete?

Originally posted January 22, 2013.  When can a researcher detect the end of a trend? The concept of “Web 2.0″, focusing on the web as an interactive space between users rather than the straightforward providing of information, continues to dominate much of Internet thought. Companies have rushed to provide users with many different options to…

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On Encouraging Business Experimentation

In innovation, many companies still seem to stick with the first idea they have for a new technology. This keeps happening despite all the research and anecdotes that often, one’s first instinct for a technology is the wrong one. For example, “Chemcor,” developed in the late 50′s for “phone booths, prison windows, and eyeglasses“, was…

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INFORMS 2014: Rethinking Classroom Exercises and Creativity

I sat in on a fascinating presentation by Sanjiv Erat on creativity and incentives. The setup, as best I remember it, was that students could earn money based on how creative their answer was to a certain prompt. They could have unlimited time or 10 minutes. The reward might be $2 per ratings point (where…

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